Arciniegas Ovalle, Franklin SegundoPuerto Moreno, Ingrid Andrea2021-08-312021-08-312015https://repositorio.ecci.edu.co/handle/001/1402This research report presents an exploration and description of the business games Anno and Carnival tycoon, in which, there is an analysis of the presence of the administration areas such as Human Resources, Marketing, Management and Finance in each game, taking into account the qualitative paradigm that was carried out through the "coding frames" instrument.1. INTRODUCTION 1.1 Statement of the problem 2. RESEARCH QUESTION 2.1 Objectives 3. THEORETICAL FRAMEWORK 3.1 The concept of Technology 3.2 The concept of Digital tools 3.3 The concept of Business Games 3.4 The concept of Finance 3.5 The concept of Marketing 3.6 The concept of Management 3.7 The concept of Human Resources 4. RESEARCH DESIGN 4.1 The research paradigm 4.2 type of study 4.3 object of the study 4.4 Instruments 5. DATA ANALYSIS 6 .CONCLUSION AND RECOMMENDATIONS 7. REFERENCES 8. APPENDIX34 p.application/pdfengDerechos Reservados - Universidad ECCI, 2015Business games in administrationTrabajo de grado - Pregradoinfo:eu-repo/semantics/openAccessNegociosSimuladorAdministraciónBusinessTycoonAdministrationhttp://purl.org/coar/access_right/c_abf2