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dc.contributor.advisorHernández Morales, Olga Camila
dc.contributor.authorTorres Campos, Julieth Nathaly
dc.contributor.authorDelgado Sánchez, Laura Jimena
dc.date.accessioned2021-08-31T19:08:13Z
dc.date.available2021-08-31T19:08:13Z
dc.date.issued2015
dc.identifier.urihttps://repositorio.ecci.edu.co/handle/001/1401
dc.description.abstractThis research report wants to analyze two different tycoons (Mc Donald’s and CEME), trying to identify if they cover the 4 most important areas of the enterprise (management, marketing, finances and human resources) also, look for the strengths and weaknesses they have as business simulators. For testing them, a group of 4 graduated Colombian students of business administration were chosen to play with both tycoons and then they help to solve a questionnaire answering about different features of the tycoons. In order to analyze the games, a matrix was created for a detailed analysis and to observe the specific characteristics of each one of the.eng
dc.description.tableofcontentsList of figures List of tables Resumen Abstract Introduction Theorical framework Learning Technology Educational technology E-Learning M-Learning B-Learning Simulator Learning Games Tycoon Business games Methodology Methods for collecting data Description of procedures Time line Results and Analysis Mc Donald's matrix Description of analysis CEME matrix Description of analysis Questionnaire matrix of analysis Conclusions and reccommendations Conclusions Recommendations References Apendix Questionnaire formateng
dc.format.extent32 p.spa
dc.format.mimetypeapplication/pdfspa
dc.language.isoengspa
dc.publisherUniversidad ECCIspa
dc.rightsDerechos Reservados - Universidad ECCI, 2015spa
dc.titleResearch report of the analysis on enterprises simulators MC Donalds and Cemeeng
dc.typeTrabajo de grado - Pregradospa
dc.publisher.placeColombiaspa
dc.relation.referencesAguila G, and Luna T (n.d), Cuadro comparativo (e-learning, b-learning, m-learning). Retrieve from https://docs.google.com/document/d/1sFjEGkRmATE5AJ6HIFrFbCG_ RYZhzX0Pm5yEbvmQYA/edit?pli=1spa
dc.relation.referencesASEME Asociacion española de mujeres empresarias de madrid. (n.d). CEME simulador de gestion empresarial. Retrieved from http://www.aseme.es/empresas/aseme/simulador/Simulador/Default.htmspa
dc.relation.referencesBlažič, A and Arh, T. (2013). Immersive Business Simulation Games: an Innovative Pedagogical Approach to e-Learning and Education. Pag, 432. Retrieve from http://www.ascilite.org/conferences/sydney13/program/papers/Jerman%20Blazic.pdfspa
dc.relation.referencesGonzalez; E. (1999). “Uso de los Simuladores de Negocios en el Proceso de Aprendizaje”. In: Proyecciones Publicación electrónica. Instituto Tecnológico y de Estudios Superiores de Monterrey (ITESM), (1)2, Retrieve from: http://www.cem. itesm.mx/dacs/publicaciones/proy/n2/inv_simul2.html.spa
dc.relation.referencesGosen, J. J., & Washbush, J. (2004). A review of scholarship on assessing experiential learning effectiveness. Simulation & Gaming, 35, 270–293. Retrieve from: http://www.researchgate.net/publication/201381844_A_review_of_scholarship_on_assessi ng_experiential_learning_effectivenessspa
dc.relation.referencesHancock, B. (2002). An introduction to qualitative research. Nottingham: Trent Focus Group. Retrieve from: http://classes.uleth.ca/200502/mgt2700a/Articles/Qualitative %20Research.pdfspa
dc.relation.referencesLazo, J (2010). An Overview of Qualitative and Quantitative Methods. National Center for Atmospheric Research (NCAR). Retrieve from: http://www.sip.ucar.edu/wasis/pdf/Summer_2010_WASIS_Presentations/Thursday/Lazo %20Qualitative%20and%20Quantitative%20Methods.pdfspa
dc.relation.referencesLearning – definition, theory, principles. (2009). Published by Upasana Dwarakanath. Retrieve from http://es.scribd.com/doc/13376295/Learning-Definition-Theories- Principles#scribd.spa
dc.relation.referencesMollendustria. (2006). Mc Videogame. Retrieved from http://www.mcvideogame.com/indexeng. htmlspa
dc.relation.referencesPlata Bogoya, J. A., Morales Rubiano, M. E., & Arias Cante, M. A. (2009). Impacto de los juegos gerenciales en los programas de administracion de empresas como herramienta pedagogica. Facultad de CienciasEeconommicas: Investigacion y Reflexión, 79.spa
dc.relation.referencesPlata, J. (2008). LOS “juegos gerenciales” el presente de la gerencia . Retrieved from http://www.bdigital.unal.edu.co/774/1/econoplata__eacp1.pdfspa
dc.relation.referencesQuees.la . (n.d). Retrieved from RAE : http://quees.la/tecnologia/spa
dc.relation.referencesThe Association for Educational Communications and Technology (2001). What is Descriptive Research. Retrieved from http://www.aect.org/edtech/ed1/41/41-01.htmlspa
dc.relation.referencesWheeler Steve, (n.d.). 4 Stages and 4 Effects of Learning Technology, In: Teachthought. Retrieved from http://www.teachthought.com/technology/the-relationship-betweentechnology- and-education/spa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.subject.proposalSimuladores gerencialesspa
dc.subject.proposalAnálisisspa
dc.subject.proposalEmpresaspa
dc.subject.proposalBusiness simulatorseng
dc.subject.proposalAnalysiseng
dc.subject.proposalCompanyeng
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1fspa
dc.type.contentTextspa
dc.type.driverinfo:eu-repo/semantics/bachelorThesisspa
dc.type.redcolhttps://purl.org/redcol/resource_type/TPspa
dc.type.versioninfo:eu-repo/semantics/updatedVersionspa
dc.description.degreelevelPregradospa
dc.description.degreenameProfesional en Lenguas Modernasspa
dc.description.programLenguas Modernasspa
dc.publisher.facultyFacultad de Ciencias Jurídicas, Sociales y Humanasspa
dc.type.coarversionhttp://purl.org/coar/version/c_970fb48d4fbd8a85spa
dc.rights.coarhttp://purl.org/coar/access_right/c_abf2spa


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