Publicación:
Research report analysis about "Cat park tycoon"

dc.contributor.advisorArciniegas Ovalle, Franklin Segundo
dc.contributor.authorGonzáles Morales, Aura
dc.contributor.authorSalazar Gómez, Juan
dc.date.accessioned2021-08-31T15:38:24Z
dc.date.available2021-08-31T15:38:24Z
dc.date.issued2015
dc.description.abstractThis research aimed to analyze the business simulators, this becomes the first contact a person has with the business environment and decision making, it was focused on management, economic and financial fields, which allowed the gamer to gain knowledge in a company creation, also it developed and implemented management abilities and skills in creating and selling products, resources and money management, market position and teamwork; this to identify the four main management areas (Management, Financial, Human Resources and Marketing). The study was made in a qualitative way, with an exploratory and descriptive research, gathering information and experiences that gamers had using the tycoon, obtaining information through the application and collection instruments analysis as coding frames and surveys. Thus, this report supports the development of a macro project prepared by the academic program of Modern Languages of the ECCI University in Bogotá, Colombia.eng
dc.description.degreelevelPregradospa
dc.description.degreenameProfesional en Lenguas Modernasspa
dc.description.programLenguas Modernasspa
dc.description.tableofcontentsINTRODUCTION RESEARCH QUESTION Objectives General Specifics THEORETICAL FRAMEWORK RESEARCH DESIGN Population and sample selection CODING FRAME ANALYSIS Analysis of management area Analysis of the human resources area Analysis of marketing area Analysis of financial area CONCLUSIONS AND RECOMMENDATIONS REFERENCES APPENDIX A A1 Analysis of management area about cat par tycoon A2 Analysis of human resources area about cat par tycoon A3 Analysis of financial area about cat par tycoon A4 Analysis of marketing area about cat par tycoon APPENDIX B B1 Analysis of participants about cat par tycoon B2 Analysis of participants about cat par tycoon B3 Analysis of participants about cat par tycoon B4 Analysis of participants about cat par tycoon 29eng
dc.format.extent30 p.spa
dc.format.mimetypeapplication/pdfspa
dc.identifier.urihttps://repositorio.ecci.edu.co/handle/001/1397
dc.language.isoengspa
dc.publisherUniversidad ECCIspa
dc.publisher.facultyFacultad de Ciencias Jurídicas, Sociales y Humanasspa
dc.publisher.placeColombiaspa
dc.relation.referencesBaquia. (2012). G-learning Simuladores y videojuegos llegan a la educación. Retrieved from: http://www.baquia.com/tecnologia-y-negocios/entry/emprendedores/2012-01-24- simuladores-y-videojuegos-revolucionan-la-formacion-de-habilidadesspa
dc.relation.referencesEscuelapdud (n.d) Information and communication technologies (ICT) Retrieved from http://escuelapnud.org/es/hazte-socio/79-sobre-la-escuela-virtual/quienes-somos/460- information-and-communication-technologies-ict.htmlspa
dc.relation.referencesHernandez Sampieri R et al. (2003). Metodología de la Investigación. 3a Edición. México. Mc Graw Hill.spa
dc.relation.referencesJiang X (2009 Strategic Management for Main Functional Areas in an Organization, International Journal of Business and Management vol. 4 N°2 153, 157spa
dc.relation.referencesKotler P & Amstrongt G (2007) Marketing. Mexico. Pearsonspa
dc.relation.referencesMahtani, V. (2009). “Estudio cualitativo sobre la percepción del beneficio y del riesgo de ansiolíticos y antidepresivos en los usuarios” Publicaciones Universidad de la Laguna.spa
dc.relation.referencesParamasivan & Subramanian, (2009). Financial Management. Retrieved from: http://vcmdrp.tums.ac.ir/files/financial/istgahe_mali/moton_english/financial_manage ment_[www.accfile.com].pdf.spa
dc.relation.referencesPlata J, Morales M & Arias M (2009) Impacto de los juegos gerenciales en los programas de administración de empresas como herramienta pedagógica in Revista facultad de Ciencias Económicas: Investigación y reflexión. Vol. XVII (1), Junio 2009, 77--94 retrieved from http://www.scielo.org.co/pdf/rfce/v17n1/v17n1a06.pdfspa
dc.relation.referencesShinypix. (2014). Cat Park Tycoon on Android Retrieved from http://www.shinypix.com/spa
dc.rightsDerechos Reservados - Universidad ECCI, 2015spa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.coarhttp://purl.org/coar/access_right/c_abf2spa
dc.subject.proposalFinanzasspa
dc.subject.proposalGerenciaspa
dc.subject.proposalMercadeospa
dc.subject.proposalFinancialeng
dc.subject.proposalManagementeng
dc.subject.proposalMarketingeng
dc.titleResearch report analysis about "Cat park tycoon"eng
dc.typeTrabajo de grado - Pregradospa
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1fspa
dc.type.coarversionhttp://purl.org/coar/version/c_970fb48d4fbd8a85spa
dc.type.contentTextspa
dc.type.driverinfo:eu-repo/semantics/bachelorThesisspa
dc.type.redcolhttps://purl.org/redcol/resource_type/TPspa
dc.type.versioninfo:eu-repo/semantics/updatedVersionspa
dspace.entity.typePublication

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